New Redfall Update Finally Brings Performance Mode, Stealth Takedowns, And More (2024)

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New Redfall Update Finally Brings Performance Mode, Stealth Takedowns, And More (2)

by Wesley LeBlanc on Oct 06, 2023 at 01:10 PM

Developer Arkane Studios' multiplayer vampire shooter Redfall launched earlier this yearto middling reviews from critics and players alike –Game Informergave the game a 5 out of 10. Ahead of its launch in May, Xbox revealed that Redfall would only launch with a 30 FPS Quality Mode on Xbox Series X/S, noting that a Performance Mode would arrive at a later unspecified date. Nearly six months later, that date has arrived: Performance Mode is now live in Redfall.

Publisher Bethesda's patch notes about today's Redfall update don't specify how exactly this Performance Mode works, but presumably, it runs the game at 60 FPS. This update also brings some heavily requested features to Arkane as well, including stealth takedowns, more accessibility options, multiplayer communication improvements, and more.

"This patch brings a Performance Mode to Xbox Series X/S, stealth takedowns, new controller settings, accessibility improvements, and much more," the update notes read. "Explore an even more dangerous Redfall with an increased open-world enemy population and new encounters."

Below is the full rundown of everything in today's Redfall update:

Performance and Stability

  • Enabled Performance Mode on Xbox Series X|S.
  • Improved PC performance and stability across a wide range of hardware configuration
  • Addressed several edge-case memory crashes.
  • Addressed graphical corruption issue with changing resolution with AMD GPUs.
  • Fixed an issue with resetting Game Settings to their default values while in Windowed display on a second monitor.
  • The anti-aliasing setting is now hidden in Video Settings while AMD FSR 2.1 upscaling is enabled.
  • Various performance improvements made to Hero abilities, weapons, and general game systems.
  • Various fixes to support Hero abilities triggering properly despite environmental factors like ladders, death mist, electrocution, and more.
  • Improvements to player navigation and collision across both Redfall Commons and Burial Point.

User Interface

  • Weapons with silencers, or silenced muzzle attachments, now reflect their "silent" state in tooltips:
    • Silenced weapons generate less noise, and are less likely to alert nearby enemies.
  • Vault and Mantle indicators now display in the HUD when a surface can be vaulted over, or mantled.
  • The Mission Briefing Table now better delineates between Main Missions and Optional Missions.
  • Functional improvements to compass markers and objective search areas to behave more consistently.
  • Historical Markers now display on the Map in their locked state once players complete the introductory missions in Redfall Commons and Burial Point.
  • Improved the readability of ammo purchasing.
  • Added an off-screen indicator when Bribón is downed.
  • Fixed an issue where objective search areas were blocking fast travel actions while using the Map.
  • The Text-to-Speech hotkey now displays at all times when active.
  • Player reporting now shows a loading indicator when submitting.
  • Clarified the achievement description for Rum Runner.

Accessibility

  • Improvements to Screen Narration:
    • Narration updates when a Multiplayer Lobby state changes between Ready and Unready.
    • Support when the text entry field is open. Narration updates every seven seconds if the field remains open.
    • Narrates "Back" and "Friends" menu controls on all pages of the Settings menu.
    • Support within the Username input field for the "Add Crossplay Friends" sub-menu.
    • Fixed an issue where players would be prompted to "Press Enter" when focused on the Username input field in the "Add Bethesda.net Friends" sub-menu.
    • Support for navigation control in Hero Select and System Select menus.
    • Narrates game invites and friend request notifications.
    • When selecting a locked difficulty, the screen describes the difficulty type as “Locked”.
    • When selecting an unlocked difficulty, the screen narrator will narrate "Difficulty Selected".
    • Main Menu's System tooltip displays "System" only, and will narrate "System" in both Main and System menus.
    • Hover support for all buttons and links, both digital and analog inputs.
    • Narration support when pings are placed or removed from the world:
      • Fixed several issues with screen narration in Bethesda.Net modals:
      • Removed incorrect prompt to "Press Enter" to input email address, username, and/or password when logging in.
      • Bethesda.net account Help menu now supports proper narration.
      • Narration Support in the Bethesda.Net Updated Agreement.
  • Exiting a Multiplayer Lobby now properly reads "Close", instead of "Quit" or "Leave Lobby" when the Friends List is open.
  • Lobby labeling now visually and audibly differentiates between Singleplayer and Multiplayer:
    • Added a secondary sensory method in the Archive to indicate focus on the scroll bar.
  • Improved photosensitivity work in the following areas:
    • Firing the Clacker Unrivaled weapon in ADS near a red emergency light.
    • Flashing environment light bloom caused by weapon fire.
    • Vampire death and disintegration.
    • Remi’s Cluster Bomb C4 explosions detonating in rapid succession.
    • Summoning Layla's Lift with other players standing nearby.

Gameplay

  • Numerous improvements to default Aim-Assist and Dead Zone tuning, and more options for players to customize these settings for both Controller and Keyboard/Mouse:
    • Arkane Recommendations:
      • For fast paced multiplayer FPS fans – Check out Medium, High, or Linear Input Response Presets as they tend to feel faster and more responsive overall.
      • For slower single player FPS fans – Check out Default, Low, or Medium Input Response Presets as the slower response curves tend to feel like you have a little more precision over your aim.
    • Increasing/decreasing your Controller Sensitivity from the Input Response Presets default value will directly increase/decrease your overall left/right turning speeds.
    • For players who turn up their Controller Sensitivity, consider trying out Default/Strong/Very Strong Aim Assist Strength and ADS Snap Strength if you would like that assistance.
    • For players who turn down their Controller Sensitivity, try Very Weak/Weak/Default Aim Assist Strength and ADS Snap Strength presets to prevent it from feeling like you are fighting for control over your aim.
    • Tinkering with the Input Response Preset setting is a great first step to help you find the controller settings that work best for you.
  • During the Settling In mission, Anna Creelman will now fill the player’s pistol, shotgun, and assault rifle ammunition.
  • Added new Vampire Nest spawns to Old Town and Sedgewick neighborhoods.
  • Added a tutorial blade and Archive entry for Psychic Residue.
  • Remi's C4 no longer remains in the world after exploding.
  • Various fixes for mission objective persistence.
  • Added mission dialogue for Fall Like Lightning.

Combat

  • Players can now sneak up and take down unaware Cultists & Bellwether enemies with staked weapons.
  • Increased open world enemy population and mission encounter balancing.
  • Added unique open world enemy encounters in Redfall Commons.
  • Added elements of light or reflective clothing to vampire and human NPCs to aid in visibility during the night.
  • Increased ammo pickups in areas surrounding the Fire Station to help new players maintain early-game resources.
  • Enemies now reposition to avoid friendly fire.
  • Bribón is now guaranteed to shock nearby enemies while using Siren with the Robot Rock skill activated.
  • Remi will now be alerted when--and where--Bribón is downed.
  • Fixed several scenarios where enemies could become stuck in an idle state and stop engaging with the player.
  • Sights and silencer barrels have been updated to improve reticle visibility.
  • Sights using a green emissive have been tuned so they aren’t as bright at night.
  • Scale and positioning of magazines has been improved to prevent clipping and other animation issues.
  • Improved Rook combat behavior in the Black Sun boss arena.

Environment

  • References to the Burial Point district have been added into the Map, and other locations in the Redfall Commons district.
  • Improved the lighting presentation in the Black Sun boss arena.
  • Improved visual fidelity for psychic space butterflies, fog pockets, the Black Sun’s glowing sigil, and various water effects.

Multiplayer

  • Added visually distinct player indicators and markers for Multiplayer sessions, and unique co-op ping color for each player in the squad.
  • Improved player ping visibility.
  • The Light's Out achievement will now be awarded in multiplayer only if the Lost in the Fog mission is active.

And that's everything in today's massive Redfall update.

For more about the game, readGame Informer'sRedfall review and then read about why Redfall reminds us different is good even if the game isn't.

Are you hopping into Redfall to check out the Performance Mode on Xbox Series X/S? Let us know in the comments below!

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New Redfall Update Finally Brings Performance Mode, Stealth Takedowns, And More (4)

Wesley LeBlanc

Associate Editor

Wesley LeBlanc is an associate editor for Game Informer. If you have any news tips, story ideas, or more, feel free to DM him on Twitter @LeBlancWes or email him at wesleyleblanc@gameinformer.com.

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New Redfall Update Finally Brings Performance Mode, Stealth Takedowns, And More (5)

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New Redfall Update Finally Brings Performance Mode, Stealth Takedowns, And More (2024)

FAQs

Did Redfall get fixed? ›

They did what most game companies do nowadays. Partially fixed the problems months after release instead of releasing the game in good condition from day 1. But the bad reception will always be remembered and the hype is gone.

Will Redfall have stealth? ›

"This patch brings a Performance Mode to Xbox Series X/S, stealth takedowns, new controller settings, accessibility improvements, and much more," the update notes read.

Has Redfall got any better? ›

Looking back, perhaps I judged it too harshly, but it certainly took some of these more major updates to recover from some of the issues I originally outlined. For instance, adding the 60 FPS performance mode to Redfall was a game-changer, and overnight, it became a much smoother, more fluid game to play.

Is Redfall bad? ›

The fangless Redfall falls flat, mangled and maligned by poor performance, numerous bugs, weak gunplay, and shallow loot-and-shoot gameplay.

Is Redfall a vampire? ›

There are a variety of vampire types in Redfall, each with its own unique skill set and powers. Some of them look similar to one another, but they can be distinguished by the names appearing above their health bars.

Will Redfall have bots? ›

Redfall is a co-op shooter, but not at all like Left 4 Dead or Back 4 Blood. You can play entirely solo or just with one other person if you want. If you play solo, there are no bots to fill in the other slots.

What resolution is Redfall performance mode? ›

The key here is upsampling: the performance mode renders at 1080p, with some form of upsampling taking it to an effective 3840x2160 resolution, while the quality mode continues to render at a full 4K, but both project a convincing enough 4K image.

Are they still working on Redfall? ›

Updates followed but players did not, and promised new characters and other content were delayed into 2024, before falling victim to Arkane Austin's closure. While the big content additions are off the table, it's good to see that proper singleplayer support is coming.

Can I play Redfall now? ›

Redfall: Available on Xbox and Game Pass | Xbox.

Is Redfall making a comeback? ›

However, based on recent Steam statistics and a few other factors, it seems Redfall could be due a minor comeback. It might not be on the same scale as Cyberpunk 2077, but Arkane's game appears to be on the up. In our own Redfall review, we found plenty to enjoy in Arkane's co-op vampire game.

How many people are playing Redfall? ›

Redfall
MonthAvg. PlayersPeak Players
Last 30 Days37.594
April 202435.294
March 202431.7103
February 202430.071
9 more rows

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